Senior Engine Programmer, Generalist
About the role
What You Will Do
- Architect and build a next-generation cloud-native rendering pipeline with a focus on parallelism, distributed execution, and scalability.
- Profile, debug, and optimize GPU and rendering workloads.
- Design and implement runtime engine features to support open-world projects.
- Produce clear technical documentation, design notes, and implementation standards.
What We Are Looking For
- Minimum 8 years professional programming experience
- Excellent C++ skills
- Familiarity with an existing game engine, good understanding with engine artichture design concept.
- Strong multi-threaded programming techniques.
- Experience with multiple rendering subsystems.
- Deep understanding of modern rendering architecture
- Multi-threaded renderers
- Render graphs
- GPU resource management
- GPU scheduling and job systems
- Familiarity with GPU profiling tools
- Unreal engine and vulkan development experience is a plus.
Benefits: The base pay range for this position is $180,000 to $300,000 USD per year. Actual pay is based on location and may vary depending on relevant knowledge, skills, and experience from the candidate. Total compensation may include salary, company bonuses, sign-on bonuses, relocation package, and other benefits such as:
- 100% employer-paid healthcare premiums for you and your dependents
- Generous paid time off
- 401K / RRSP plan
- Employer-paid life and disability insurance
- Team-building activities throughout the year
- Flexible working hours
We are an equal opportunity employer that believes diverse backgrounds are key to bringing our concepts to life. If you're looking to play a key role in creating the best immersive virtual world experience for our users, we invite you to join our team.
Not included in the source posting: about the role, qualifications, benefits.
Skills
Who can apply
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