System Software Engineering Intern, GPU - 2027
About the role
What you’ll be doing
- Profile game engines, such as UE5, take advantage of these frameworks to improve game performance for cloud-based GPUs.
- Work on GPU Pre Silicon and Post Silicon performance profiling and tuning.
What we need to see
- Pursuing BS, MS, or PhDuniversity degree in an engineering or computer science related discipline
- Demonstrate a hand on technical background; excellent C programming, C++, Perl/Python, and Graphics Rendering API, such as DX11/12.
- You are an asset if you have familiarity with computer system architecture, microprocessor, and microcontroller fundamentals (caches, buses, memory controllers, DMA, etc).
- Experience with complex system-level debugging is invaluable.
Ways to stand out from the crowd
Understanding of Game Engines.
- Experience working within virtualized environment, such as KVM.
- Experience working with virtual machines and docker.
- Familiarity with large scale code profiling.
If you're creative, passionate, and self-motivated, we want to hear from you! NVIDIA is leading the way in groundbreaking developments in Artificial Intelligence, High-Performance Computing and Visualization. The GPU, our invention, serves as the visual cortex of modern computers and is at the heart of our products and services. Our work opens new universes to explore, enables amazing creativity and discovery, and powers what were once science fiction inventions from artificial intelligence to autonomous cars. NVIDIA is looking for great people like you to help us accelerate the next wave of artificial intelligence. Our internship pay is based on the position, your location, year in school, degree, and experience. For Poland: the annual range for our interns is 117,750 PLN - 204,100 PLN. (pro-rated for the duration of the internship). Originally posted on Himalayas
Not included in the source posting: about the role, qualifications, benefits.
Skills
Who can apply
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