Connecting Odds
Apple

Graphics (GPU) Performance Tools/Content Engineer

Apple
Austin, TXPosted about 1 month agoDiscoveredMatch locked
Software Engineering

About the role

Do you love creating elegant solutions to highly complex challenges? In our Silicon Technologies group we help design and manufacture our next-generation, high-performance, power-efficient processor, system-on-chip (SoC). You'll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining this group means you'll be responsible for crafting and building the technology that fuels Apple's devices!

Together, you and your team will enable our customers to do all the things they love with their devices. In this role as part of the GPU Pre-silicon Performance team, you will be responsible for developing tools and content needed to aid performance analysis, tuning, and debug of Apple's GPU products.

Description

As a GPU Performance Tools/Content Engineer, your responsibilities will include the following:

  • Developing graphics and compute workloads to measure GPU performance
  • Developing tools to aid in the efficient measurement, communication and improvement of GPU performance
  • Debugging performance issues to identify software problems
  • Working with driver, compiler and app engineers to improve GPU performance
  • Validating the functionality and quantifying the performance benefit of the features and algorithms implemented in hardware and software
  • Conducting directed studies and help provide solutions to performance challenges unique to mobile GPUs that are aimed at driving the architecture of next generation mobile products via measurements, simulations, benchmarking, or competitive analysis.

Preferred Qualifications

Strong software debug skills

Computer architecture knowledge

Familiar with Linux and bash/shell programming

Ability to work well in a team and be productive under aggressive schedules

Excellent communications skills, self-motivated and well organized

OpenGL/CL, CUDA, and/or Metal API programming experience

3D graphics architecture knowledge

Experience with Assembly optimization

Experience with Tableau, Splunk, MongoDB, or SQL databases

Experience with React and Javascript programming

Minimum Qualifications

Experience with programming in Python and C

BS or MS in EE/CS/ECE

Pay & Benefits

At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $129,300 and $194,700, and your base pay will depend on your skills, qualifications, experience, and location.

Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits

Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

Not included in the source posting: about the role, qualifications, benefits.

Skills

bashjavascriptlinuxmongodbpythonreactsplunksqltableausoc

Who can apply

The employer didn't state any visa, work authorization, citizenship or clearance requirements in this posting. Confirm with the employer before applying.

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