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Apple

Senior Tactile Research Engineer - Special Projects (Robotics)

Discovered
Apple
Santa Clara, CAexternalScience and EngineeringPosted 2 days ago (Aug 10, 2026)

About the role

We are seeking research scientists and engineers with strong backgrounds across mechatronics, controls, haptics, robotics, simulation, and machine learning to drive breakthrough innovations in intelligent robotic systems. This position requires a hands-on approach, integrating software and hardware solutions to push the boundaries of perception, control, and intelligence. You will work alongside world-class researchers and engineers, contributing to technologies that power the Apple ecosystem. @@HD@@ Description@@/HD@@ We are a team of best-in-the-world research scientists and engineers with deep experience in computer vision, machine learning, robotics, haptics, and related areas. We work on exciting new technologies that bring joy to millions of people. In our daily work, the team stays innovative, productive, and fun by sharing some key values: Passion for the mission: We're here to make something extraordinary. We seek whatever work is right and strive for the best possible results. Modesty: The right answer is more significant than being right. We search for solutions as a team and value clear-eyed feedback. Lean habits: You can't grow without limits. Time constraints and big goals encourage us to sharpen our focus and learn to make phenomenal decisions. @@HD@@ Responsibilities:@@/HD@@ Lead the exploration of novel sensing and actuation technologies. Define and evaluate robotic system architectures spanning, sensing, actuation, and controls. Guide multidisciplinary teams through prototyping, validation, and deployment. Collaborate with partners and researchers on novel technology applications. Support technical planning and development and drive strategy for next-generation robotic platforms. @@HD@@ Preferred Qualifications@@/HD@@ Advanced degree in Engineering, Robotics, or a related field. Experience with a range of tactile sensing, haptics, and actuation technologies in robotic systems. @@HD@@ Experience bringing complex hardware-software systems from prototype to production. Minimum Qualifications@@/HD@@ 10+ years of relevant experience developing complex mechatronic or robotic systems. Experience with sensing, actuation, controls, and system integration. Experience with a wide range of mechatronics prototyping tools and technologies. Experience leading multidisciplinary technical projects and teams. Strong analytical and problem-solving skills for complex systems. Experience developing products and technologies from concept through production. Strong communication and stakeholder management skills. @@HD@@ Bachelor's degree in Engineering, Robotics, Physics, or a related field. Pay & Benefits@@/HD@@ At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $184,700 and $324,800, and your base pay will depend on your skills, qualifications, experience, and location. Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

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Attribution: sourced from Apple's public The Muse board.

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