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Apple

Graphics Power Architect, Platform Architecture

Discovered
Apple
Austin, TXexternalSoftware EngineeringPosted 3 days ago (Aug 9, 2026)

About the role

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, hard-working people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. Join us to help deliver the next groundbreaking Apple product. We are seeking a highly motivated, innovative, and dedicated engineer to join the GPU Platform Architecture Team; we are a group that is driving advanced exploration for next generation GPU architectures in iPhone, iPad and Mac products. We rely on strong analytical skills and close collaboration to deliver the best overall solution to our customers. In this highly visible role, you will be at the center of a chip design effort working with all disciplines, with a critical impact on getting high performance products to millions of customers quickly. @@HD@@ Description@@/HD@@ As part of the GPU Platform Architecture team, you will be working with architecture, design and software partners on the definition & tuning of Appleʼs future GPU power architectures. The role involves C++ and Python code development and building and maintaining of GPU models targeted at understanding and enhancing the power architecture of Apple's GPUs. You will collaborate with experienced GPU architects, RTL designers & software teams to assess the feasibility of new hardware and software power features, running experiments and reporting them. This is an opportunity to join Appleʼs world-class GPU team to collaborate, develop and improve GPU modeling and features for power architecture. @@HD@@ Preferred Qualifications@@/HD@@ Experience working as part of large cross-functional teams Experience in power modeling, active power management and/or analyzing and optimizing device power Experience with creating adaptive or machine learning based algorithms Interpersonal, analytical skills and creativity to help the team solve design challenges Degree in Computer Science, Electrical Engineering or Computer Engineering 20+ years of relevant experience Ability to travel internationally on occasion @@HD@@ Ability to work with complex designs from architecture to production Minimum Qualifications@@/HD@@ BS degree Experience in GPU or CPU architecture and micro-architecture design @@HD@@Software skills and proficiency in C/C++ and a scripting language such as Python or Ruby Pay & Benefits@@/HD@@ At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $216,200 and $324,800, and your base pay will depend on your skills, qualifications, experience, and location. Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

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Attribution: sourced from Apple's public The Muse board.

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