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Apple

Sr. Media Applications Engineer, Media, Graphics & Compute Technologies

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Apple
Cupertino, CAexternalMedia, PR, and CommunicationsPosted 3 days ago (Aug 9, 2026)

About the role

Apple is where individual imaginations gather together, committing to the values that lead to great work. Every new product we build, service we create, or Apple Store experience we deliver is the result of us making each other's ideas stronger. That happens because every one of us shares a belief that we can make something wonderful and share it with the world, changing lives for the better. It's the diversity of our people and their thinking that inspires the innovation that runs through everything we do. When we bring everybody in, we can do the best work of our lives. Here, you'll do more than join something - you'll add something. Media, Graphics & Compute Technologies (MGCT) provides the media and graphics foundation across all of Apple's innovative products, including iPhone, Apple Vision Pro, Apple TV, Apple Watch, iPad, and Mac. The AVKit Engineering team within MGCT provides the media playback UI across Apple's innovative products. The team is responsible for implementing media application frameworks which support playback and editing of audiovisual media, as well as local media playback, video-on-demand, and live streaming. The AVKit framework is used across Apple products such as Safari, TV, Photos, Music, FaceTime, iMovie, and 3rd parties, across all platforms. We are looking for a Senior Engineer with an excellent technical and programming background and great communication skills with working experience in the media domain to help us build innovative media playback experiences. @@HD@@ Description@@/HD@@ The AVKit Engineering team is looking for a top-notch, skilled senior engineer who is motivated to help design and build media playback UI across Apple's products. You will design and implement new features, as well as UI APIs for both Apple and third-party adoption. You will also collaborate closely with other engineering and design teams to implement system media UIs. @@HD@@ Preferred Qualifications@@/HD@@ Expertise in triaging and resolving complex bugs. Demonstrated problem-solving, critical thinking, and communication skills. Excellent understanding of optimization and performance issues across OS software layers. @@HD@@ Minimum Qualifications@@/HD@@ 5+ years of programming experience, preferably in Objective-C and Swift Deep knowledge of Operating System design and concepts Excellent collaboration skills, with the ability to crisply and clearly explain advanced concepts Proficiency in developing with Cocoa or other application frameworks @@HD@@ BS or MS in CS/CE or equivalent practical experience Pay & Benefits@@/HD@@ At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $184,700 and $324,800, and your base pay will depend on your skills, qualifications, experience, and location. Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

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Attribution: sourced from Apple's public The Muse board.

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